CWX-mods/Old/CWX_VoiceAdder/CWX_VoiceAdder.csproj

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>VoiceAdder</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Shared\BepInEx\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Aki.Common">
<HintPath>..\..\..\Shared\Aki\Aki.Common.dll</HintPath>
</Reference>
<Reference Include="Aki.Reflection">
<HintPath>..\..\..\Shared\Aki\Aki.Reflection.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\Shared\EFT\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\Shared\BepInEx\BepInEx.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\Shared\EFT\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\Shared\EFT\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Shared\EFT\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>