forked from CWX/CWX-mods
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
using BepInEx;
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using Comfort.Common;
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using EFT;
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using EFT.Console.Core;
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using EFT.UI;
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namespace CWX_DebuggingTool
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{
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[BepInPlugin("com.cwx.debuggingtool", "cwx-debuggingtool", "1.0.0")]
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public class DebuggingTool : BaseUnityPlugin
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{
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private void Awake()
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{
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ConsoleScreen.Processor.RegisterCommandGroup<DebuggingTool>();
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}
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[ConsoleCommand("BotMonitor")]
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public static void BotMonitorConsoleCommand([ConsoleArgument("", "Options: 0 = off, 1 = Total bots, 2 = 1+Total bots per Zone, 3 = 2+Each bot")] int value )
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{
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switch (value)
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{
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case 0:
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DisableBotMonitor();
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ConsoleScreen.Log("BotMonitor disabled");
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break;
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case 1:
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EnableBotMonitor(1);
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ConsoleScreen.Log("BotMonitor enabled with only Total");
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break;
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case 2:
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EnableBotMonitor(2);
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ConsoleScreen.Log("BotMonitor enabled with Total and per zone Total");
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break;
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case 3:
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EnableBotMonitor(3);
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ConsoleScreen.Log("BotMonitor enabled with Total, per zone Total and each bot");
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break;
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default:
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// fail to load, or wrong option used
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ConsoleScreen.LogError("Wrong Option used, please use 0, 1, 2 or 3");
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break;
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}
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}
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public static void DisableBotMonitor()
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{
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BotmonClass.Instance.Dispose();
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}
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public static void EnableBotMonitor(int option)
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{
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var gameWorld = Singleton<GameWorld>.Instance;
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var btmInstance = gameWorld.GetOrAddComponent<BotmonClass>();
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btmInstance.Mode = option;
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}
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}
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} |