forked from chomp/ChompQuestVerifier
Fix base.json generator
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b20f5b357a
commit
1e549c9d7f
@ -1,5 +1,75 @@
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// read contents of input folder
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public class Location
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{
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public bool Enabled { get; set; }
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public bool Locked { get; set; }
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public bool Insurance { get; set; }
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public bool SafeLocation { get; set; }
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public string Name { get; set; }
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public string Description { get; set; }
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public object Scene { get; set; }
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public decimal Area { get; set; }
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public int RequiredPlayerLevel { get; set; }
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public int MinPlayers { get; set; }
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public int MaxPlayers { get; set; }
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public int exit_count { get; set; }
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public int exit_access_time { get; set; }
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public int exit_time { get; set; }
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public object Preview { get; set; }
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public int IconX { get; set; }
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public int IconY { get; set; }
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public List<object> filter_ex { get; set; }
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public List<object> waves { get; set; }
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public List<object> limits { get; set; }
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public int AveragePlayTime { get; set; }
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public int AveragePlayerLevel { get; set; }
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public int escape_time_limit { get; set; }
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public string Rules { get; set; }
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public bool IsSecret { get; set; }
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public List<object> doors { get; set; }
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public int tmp_location_field_remove_me { get; set; }
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public int MinDistToExitPoint { get; set; }
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public int MaxDistToFreePoint { get; set; }
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public int MinDistToFreePoint { get; set; }
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public int MaxBotPerZone { get; set; }
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public string OpenZones { get; set; }
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public bool OcculsionCullingEnabled { get; set; }
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public double GlobalLootChanceModifier { get; set; }
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public bool OldSpawn { get; set; }
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public bool NewSpawn { get; set; }
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public int BotMax { get; set; }
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public int BotStart { get; set; }
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public int BotStop { get; set; }
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public int BotMaxTimePlayer { get; set; }
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public int BotSpawnTimeOnMin { get; set; }
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public int BotSpawnTimeOnMax { get; set; }
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public int BotSpawnTimeOffMin { get; set; }
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public int BotSpawnTimeOffMax { get; set; }
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public int BotMaxPlayer { get; set; }
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public int BotEasy { get; set; }
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public int BotNormal { get; set; }
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public int BotHard { get; set; }
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public int BotImpossible { get; set; }
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public int BotAssault { get; set; }
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public int BotMarksman { get; set; }
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public string DisabledScavExits { get; set; }
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public List<object> AccessKeys { get; set; }
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public int UnixDateTime { get; set; }
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public int users_gather_seconds { get; set; }
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public int users_spawn_seconds_n { get; set; }
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public int users_spawn_seconds_n2 { get; set; }
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public int users_summon_seconds { get; set; }
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public int sav_summon_seconds { get; set; }
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public int matching_min_seconds { get; set; }
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public List<object> MinMaxBots { get; set; }
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public object BotLocationModifier { get; set; }
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public List<object> exits { get; set; }
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public bool DisabledForScav { get; set; }
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public List<object> BossLocationSpawn { get; set; }
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public List<object> SpawnPointParams { get; set; }
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public List<object> maxItemCountInLocation { get; set; }
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public string Id { get; set; }
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public string _Id { get; set; }
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public List<object> Loot { get; set; }
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public List<object> Banners { get; set; }
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}
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