forked from chomp/ChompQuestVerifier
- AvailableForFinish _prop id's are used for displaying the quest objectives, so don't copy those from the existing quests.json
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@ -319,7 +319,6 @@ namespace GenerateQuestFile
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CopyRewardRandomIds(originalQuest.rewards.Fail, quest.rewards.Fail);
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CopyRewardRandomIds(originalQuest.rewards.Fail, quest.rewards.Fail);
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CopyConditionRandomIds(originalQuest.conditions.AvailableForStart, quest.conditions.AvailableForStart);
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CopyConditionRandomIds(originalQuest.conditions.AvailableForStart, quest.conditions.AvailableForStart);
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CopyConditionRandomIds(originalQuest.conditions.AvailableForFinish, quest.conditions.AvailableForFinish);
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}
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}
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private static void CopyRewardRandomIds(List<RewardStatus> originalRewards, List<RewardStatus> rewards)
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private static void CopyRewardRandomIds(List<RewardStatus> originalRewards, List<RewardStatus> rewards)
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