- AvailableForFinish _prop id's are used for displaying the quest objectives, so don't copy those from the existing quests.json

This commit is contained in:
DrakiaXYZ 2023-05-11 18:26:15 -07:00
parent 4be3d408dd
commit 83c59a6e5e

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@ -319,7 +319,6 @@ namespace GenerateQuestFile
CopyRewardRandomIds(originalQuest.rewards.Fail, quest.rewards.Fail);
CopyConditionRandomIds(originalQuest.conditions.AvailableForStart, quest.conditions.AvailableForStart);
CopyConditionRandomIds(originalQuest.conditions.AvailableForFinish, quest.conditions.AvailableForFinish);
}
private static void CopyRewardRandomIds(List<RewardStatus> originalRewards, List<RewardStatus> rewards)