2022-06-08 16:41:30 +01:00

226 lines
9.0 KiB
C#

using AssortGenerator.Common.Helpers;
using QuestValidator.Common;
using QuestValidator.Common.Helpers;
using QuestValidator.Helpers;
using QuestValidator.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace GenerateQuestFile
{
class Program
{
/// <summary>
/// Generate a quests.json file in /output/
/// Uses every quest from the live quest dump file
/// If any quests are missing, it will use the quests.json file to fill in the blanks
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
var inputPath = DiskHelpers.CreateWorkingFolders();
InputFileHelper.SetInputFiles(inputPath);
// Read in quest files
var existingQuestData = QuestHelper.GetQuestData();
var liveQuestData = QuestHelper.GetLiveQuestData();
// Find the quests that are missing from the live file from existing quest data
var missingQuests = GetMissingQuestsNotInLiveFile(existingQuestData, liveQuestData);
// Create a list of quests to output
// Use all quests in live file
// Use quests from quests.json to fill in missing quests
var questsToOutputToFile = new Dictionary<string, Quest>();
// Add live quests to collection to return later
foreach (var liveQuest in liveQuestData.data)
{
questsToOutputToFile.Add(liveQuest._id, liveQuest);
}
// Add missing quests from existing quest data to fill in blanks from live data
foreach (var missingQuest in missingQuests)
{
// Going from a pre-12.7.x version has problems, it doesnt have the new quest data format
//CheckAndFixMissingProperties(missingQuest);
questsToOutputToFile.Add(missingQuest._id, missingQuest);
}
if (!questsToOutputToFile.ContainsKey("5e383a6386f77465910ce1f3")) // TextileP1Bear
{
// add textileP1Bear
}
if (!questsToOutputToFile.ContainsKey("5e4d515e86f77438b2195244")) // TextileP2Bear
{
// add TextileP2Bear
}
foreach (var quest in questsToOutputToFile)
{
AddQuestName(quest);
var originalQuest = existingQuestData.FirstOrDefault(x => x.Key == quest.Key).Value;
if (originalQuest is null)
{
LoggingHelpers.LogWarning($"Cant check for original start conditions. Unable to find original quest {quest.Key} {QuestHelper.GetQuestNameById(quest.Key)}, skipping.");
continue;
}
// quest has start conditions, check to ensure they're carried over
if (originalQuest.conditions.AvailableForStart.Count > 0)
{
AddMissingAvailableForStartConditions(originalQuest, quest);
}
if (originalQuest.rewards.Fail.Count > 0)
{
AddMissingFailRewards(originalQuest, quest);
}
}
// Iterate over quest objects a final time and add hard coded quest requirements if they dont already exist
foreach (var quest in questsToOutputToFile)
{
var questRequirements = QuestRequirements.GetQuestRequirements(quest.Key);
if (questRequirements is null || questRequirements.Count == 0)
{
LoggingHelpers.LogWarning($"Quest requirement not found for : {quest.Value.QuestName}, skipping.");
continue;
}
foreach (var requirement in questRequirements)
{
if (!quest.Value.conditions.AvailableForStart.Any(x => x._parent == "Quest"
&& x._props.target.ToString() == requirement.Quest.Id))
{
LoggingHelpers.LogSuccess($"{quest.Value.QuestName} needs a prereq of quest {requirement.Quest.Name}, adding.");
quest.Value.conditions.AvailableForStart.Add(new AvailableFor
{
_parent = "Quest",
_props = new AvailableForProps
{
id = "",
index = quest.Value.conditions.AvailableForStart.Count,
parentId = "",
status = new[] { requirement.QuestStatus},
target = requirement.Quest.Id
}
}
);
}
else
{
if (questRequirements != null)
{
LoggingHelpers.LogInfo($"{quest.Value.QuestName} already has prereq of quest {requirement.Quest.Name}, skipping.");
}
}
}
}
JsonWriter.WriteJson(questsToOutputToFile, "output", Directory.GetCurrentDirectory(), "quests");
}
private static void AddMissingFailRewards(Quest originalQuest, KeyValuePair<string, Quest> quest)
{
quest.Value.rewards.Fail.AddRange(originalQuest.rewards.Fail);
}
private static void CheckAndFixMissingProperties(Quest missingQuest)
{
if (missingQuest.description is null)
{
missingQuest.description = $"{missingQuest._id} description";
}
if (missingQuest.failMessageText is null)
{
missingQuest.failMessageText = $"{missingQuest._id} failMessageText";
}
if (missingQuest.name is null)
{
missingQuest.name = $"{missingQuest._id} name";
}
if (missingQuest.note is null)
{
missingQuest.note = $"{missingQuest._id} note";
}
if (missingQuest.startedMessageText is null)
{
missingQuest.startedMessageText = $"{missingQuest._id} startedMessageText";
}
if (missingQuest.successMessageText is null)
{
missingQuest.successMessageText = $"{missingQuest._id} successMessageText";
}
if (missingQuest.templateId is null)
{
missingQuest.templateId = $"{missingQuest._id} successMessageText";
}
}
private static void AddMissingAvailableForStartConditions(Quest originalQuest, KeyValuePair<string, Quest> questToUpdate)
{
// Iterate over quest requirements in existing quest file
foreach (var questRequirementToAdd in originalQuest.conditions.AvailableForStart.ToList())
{
//Exists already, skip
if (questToUpdate.Value.conditions.AvailableForStart.Any(x => x._parent == questRequirementToAdd._parent
&& x._props.target?.ToString() == questRequirementToAdd._props.target?.ToString()))
{
continue;
}
questToUpdate.Value.conditions.AvailableForStart.Add(questRequirementToAdd);
}
}
/// <summary>
/// Look up the quests name by guid and add human readable string to quest object
/// </summary>
/// <param name="quest"></param>
private static void AddQuestName(KeyValuePair<string, Quest> quest)
{
var questName = QuestHelper.GetQuestNameById(quest.Value._id); // special characters like ", brake the client when it parses it, gotta remove
var rgx = new Regex("[^a-zA-Z0-9 -]");
quest.Value.QuestName = rgx.Replace(questName, "");
}
/// <summary>
/// Loop over live quests and use if it exists, otherwise use existing data
/// </summary>
private static List<Quest> GetMissingQuestsNotInLiveFile(Dictionary<string, Quest> existingQuests, QuestRoot liveQuestData)
{
var missingQuestsToReturn = new List<Quest>();
foreach (var quest in existingQuests.Values)
{
var liveQuest = liveQuestData.data.Find(x => x._id == quest._id);
if (liveQuest is null)
{
missingQuestsToReturn.Add(quest);
LoggingHelpers.LogError($"ERROR Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} missing in live file. Will use fallback quests.json");
}
else
{
LoggingHelpers.LogSuccess($"SUCCESS Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} found in live file.");
}
}
return missingQuestsToReturn;
}
}
}