forked from chomp/ChompQuestVerifier
126 lines
5.0 KiB
C#
126 lines
5.0 KiB
C#
using AssortGenerator.Common.Helpers;
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using QuestValidator.Common;
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using QuestValidator.Common.Helpers;
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using QuestValidator.Helpers;
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using QuestValidator.Models;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace GenerateQuestFile
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{
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class Program
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{
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/// <summary>
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/// Generate a quests.json file in /output/
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/// Uses every quest from the live quest dump file
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/// If any quests are missing, it will use the quests.json file to fill in the blanks
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/// </summary>
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/// <param name="args"></param>
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static void Main(string[] args)
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{
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var inputPath = DiskHelpers.CreateWorkingFolders();
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InputFileHelper.SetInputFiles(inputPath);
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//read in quest files
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var questData = QuestHelper.GetQuestData();
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var liveQuestData = QuestHelper.GetLiveQuestData();
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//var oldQuestData = QuestHelper.GetQuestData("oldQuests");
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// Find the quests that are missing from the live file
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var missingQuests = new List<Quest>();
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foreach (var quest in questData.Values)
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{
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if (quest._id == "5936da9e86f7742d65037edf")
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{
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}
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var liveQuest = liveQuestData.data.Find(x => x._id == quest._id);
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if (liveQuest == null)
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{
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missingQuests.Add(quest);
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LoggingHelpers.LogError($"ERROR Quest {quest._id} {QuestHelper.GetQuestNameById(quest._id)} missing in live");
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}
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}
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// Create a list of quests to output
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// use all quests in live file
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// Use quests from quests.json to fill in missing quests
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var questsToOutputToFile = new Dictionary<string, Quest>();
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//create live version of quests.json
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foreach (var quest in liveQuestData.data)
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{
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var questName = QuestHelper.GetQuestNameById(quest._id); // special characters like ", brake the client when it parses it
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var rgx = new Regex("[^a-zA-Z0-9 -]");
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quest.QuestName = rgx.Replace(questName, "");
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questsToOutputToFile.Add(quest._id, quest);
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}
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foreach (var missingQuest in missingQuests)
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{
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missingQuest.QuestName = QuestHelper.GetQuestNameById(missingQuest._id);
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questsToOutputToFile.Add(missingQuest._id, missingQuest);
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}
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foreach (var quest in questsToOutputToFile)
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{
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if (quest.Key == "5c0d4c12d09282029f539173")
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{
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}
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var originalQuest = questData.FirstOrDefault(x => x.Key == quest.Key).Value;
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if (originalQuest.conditions.AvailableForStart.Count > 0)
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{
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// Iterate over quest requirements in existing qeust file
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foreach (var questRequirementToAdd in originalQuest.conditions.AvailableForStart.ToList())
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{
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//Exists already
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if (quest.Value.conditions.AvailableForStart.Any(x => x._parent == questRequirementToAdd._parent
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&& x._props.target?.ToString() == questRequirementToAdd._props.target?.ToString()))
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{
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continue;
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}
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quest.Value.conditions.AvailableForStart.Add(questRequirementToAdd);
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}
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}
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}
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// iterate over qeust objects a final time and add hard coded quest requirements if they dont already exist
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foreach (var quest in questsToOutputToFile)
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{
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if (quest.Key == "5c0d4c12d09282029f539173")
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{
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//fishin gear
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}
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var questRequirement = QuestHelper.GetQuestDependancy(quest.Key);
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if (questRequirement != null
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&& !string.IsNullOrEmpty(questRequirement.PreceedingQuest)
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&& !quest.Value.conditions.AvailableForStart.Any(x => x._parent == "Quest" && x._props.target.ToString() == questRequirement.PreceedingQuest))
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{
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quest.Value.conditions.AvailableForStart.Add(new AvailableFor
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{
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_parent = "Quest",
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_props = new AvailableForProps
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{
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id = "",
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index = quest.Value.conditions.AvailableForStart.Count,
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parentId = "",
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status = new[] { questRequirement.QuestStatus },
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target = questRequirement.PreceedingQuest
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}
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}
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);
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}
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}
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JsonWriter.WriteJson(questsToOutputToFile, "output", Directory.GetCurrentDirectory(), "quests");
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}
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}
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}
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