forked from chomp/ChompQuestVerifier
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using System.Collections.Generic;
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namespace QuestValidator.Models.Output
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{
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public class BaseRoot
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{
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public List<Base> data { get; set; }
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}
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public class Base
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{
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public string _id { get; set; }
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public bool customization_seller { get; set; }
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public string name { get; set; }
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public string surname { get; set; }
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public string nickname { get; set; }
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public string location { get; set; }
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public string avatar { get; set; }
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public int balance_rub { get; set; }
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public int balance_dol { get; set; }
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public int balance_eur { get; set; }
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public bool unlockedByDefault { get; set; }
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public int discount { get; set; }
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public int discount_end { get; set; }
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public bool buyer_up { get; set; }
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public string currency { get; set; }
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public int nextResupply { get; set; }
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public Repair repair { get; set; }
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public Insurance insurance { get; set; }
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public bool medic { get; set; }
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public int gridHeight { get; set; }
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public List<LoyaltyLevel> loyaltyLevels { get; set; }
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public List<string> sell_category { get; set; }
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}
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public class Repair
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{
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public bool availability { get; set; }
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public string quality { get; set; }
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public List<object> excluded_id_list { get; set; }
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public List<object> excluded_category { get; set; }
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public string currency { get; set; }
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public int currency_coefficient { get; set; }
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public int price_rate { get; set; }
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}
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public class Insurance
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{
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public bool availability { get; set; }
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public int min_payment { get; set; }
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public int min_return_hour { get; set; }
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public int max_return_hour { get; set; }
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public int max_storage_time { get; set; }
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public List<object> excluded_category { get; set; }
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}
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public class LoyaltyLevel
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{
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public object minLevel { get; set; }
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public object minSalesSum { get; set; }
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public object minStanding { get; set; }
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public int buy_price_coef { get; set; }
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public object repair_price_coef { get; set; }
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public object insurance_price_coef { get; set; }
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public int exchange_price_coef { get; set; }
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public object heal_price_coef { get; set; }
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}
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}
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