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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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{
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public class Data
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{
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[JsonProperty("serverId", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("serverId")]
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public string? ServerID { get; set; }
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[JsonProperty("serverSettings", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("serverSettings")]
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public ServerSettings? ServerSettings { get; set; }
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[JsonProperty("profile", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("profile")]
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public object? Profile { get; set; }
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[JsonProperty("locationLoot", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("locationLoot")]
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public required LocationLoot LocationLoot { get; set; }
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}
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}
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