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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
namespace LootDumpProcessor.Model
{
public class Vector3 : ICloneable
{
[JsonProperty("x", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("x")]
public float? X { get; set; }
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[JsonProperty("y", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("y")]
public float? Y { get; set; }
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[JsonProperty("z", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("z")]
public float? Z { get; set; }
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public object Clone()
{
return new Vector3
{
X = X,
Y = Y,
Z = Z
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};
}
}
}