36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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{
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public class TraderServices
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{
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[JsonProperty("ExUsecLoyalty", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("ExUsecLoyalty")]
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public TraderService? ExUsecLoyalty { get; set; }
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[JsonProperty("ZryachiyAid", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("ZryachiyAid")]
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public TraderService? ZryachiyAid { get; set; }
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[JsonProperty("CultistsAid", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("CultistsAid")]
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public TraderService? CultistsAid { get; set; }
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[JsonProperty("PlayerTaxi", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("PlayerTaxi")]
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public TraderService? PlayerTaxi { get; set; }
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[JsonProperty("BtrItemsDelivery", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("BtrItemsDelivery")]
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public TraderService? BtrItemsDelivery { get; set; }
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[JsonProperty("BtrBotCover", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("BtrBotCover")]
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public TraderService? BtrBotCover { get; set; }
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[JsonProperty("TransitItemsDelivery", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("TransitItemsDelivery")]
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public TraderService? TransitItemsDelivery { get; set; }
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}
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}
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