LootDumpProcessor/Model/Input/TraderServices.cs

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1.4 KiB
C#
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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class TraderServices
{
[JsonProperty("ExUsecLoyalty", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("ExUsecLoyalty")]
public TraderService? ExUsecLoyalty { get; set; }
[JsonProperty("ZryachiyAid", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("ZryachiyAid")]
public TraderService? ZryachiyAid { get; set; }
[JsonProperty("CultistsAid", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("CultistsAid")]
public TraderService? CultistsAid { get; set; }
[JsonProperty("PlayerTaxi", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("PlayerTaxi")]
public TraderService? PlayerTaxi { get; set; }
[JsonProperty("BtrItemsDelivery", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BtrItemsDelivery")]
public TraderService? BtrItemsDelivery { get; set; }
[JsonProperty("BtrBotCover", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BtrBotCover")]
public TraderService? BtrBotCover { get; set; }
[JsonProperty("TransitItemsDelivery", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("TransitItemsDelivery")]
public TraderService? TransitItemsDelivery { get; set; }
}
}