LootDumpProcessor/Model/Input/ChancedEnemy.cs

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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class ChancedEnemy
{
[JsonProperty("EnemyChance", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("EnemyChance")]
public int? EnemyChance { get; set; }
[JsonProperty("Role", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Role")]
public string? Role { get; set; }
}
}