200 lines
8.0 KiB
C#
200 lines
8.0 KiB
C#
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using System.Collections.Concurrent;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Process.Collector;
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using LootDumpProcessor.Process.Processor;
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using LootDumpProcessor.Process.Processor.DumpProcessor;
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using LootDumpProcessor.Process.Reader;
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using LootDumpProcessor.Process.Reader.Filters;
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using LootDumpProcessor.Process.Reader.PreProcess;
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using LootDumpProcessor.Process.Writer;
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namespace LootDumpProcessor.Process;
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public class QueuePipeline : IPipeline
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{
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private static readonly BlockingCollection<string> _filesToProcess = new();
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private static readonly List<Task> Runners = new();
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private static readonly Dictionary<string, IPreProcessReader> _preProcessReaders;
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static QueuePipeline()
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{
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_preProcessReaders = LootDumpProcessorContext.GetConfig()
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.ReaderConfig
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.PreProcessorConfig
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?.PreProcessors
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?.ToDictionary(
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t => PreProcessReaderFactory.GetInstance(t).GetHandleExtension().ToLower(),
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PreProcessReaderFactory.GetInstance
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) ?? new Dictionary<string, IPreProcessReader>();
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}
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public void DoProcess()
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{
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// Single collector instance to collect results
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var collector = CollectorFactory.GetInstance();
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collector.Setup();
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// We add 2 more threads to the total count to account for subprocesses and others
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int threads = LootDumpProcessorContext.GetConfig().Threads;
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ThreadPool.SetMaxThreads(threads + 2, threads + 2);
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try
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{
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// Gather all files, then add them into the processing queue
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GatherFiles().ForEach(f => _filesToProcess.Add(f));
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// We startup all the threads and collect them into a runners list
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for (int i = 0; i < threads; i++)
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{
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Runners.Add(
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Task.Factory.StartNew(
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() =>
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{
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while (_filesToProcess.TryTake(out var file, TimeSpan.FromMilliseconds(5000)))
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{
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try
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{
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var reader = IntakeReaderFactory.GetInstance();
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var processor = FileProcessorFactory.GetInstance();
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if (reader.Read(file, out var basicInfo))
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collector.Hold(processor.Process(basicInfo));
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}
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catch (Exception e)
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{
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LoggerFactory.GetInstance().Log(
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$"Error occurred while processing file {file}\n{e.Message}\n{e.StackTrace}",
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LogLevel.Error);
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}
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}
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},
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TaskCreationOptions.LongRunning)
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);
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}
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// Wait until all runners are done processing
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while (!Runners.All(r => r.IsCompleted))
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{
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LoggerFactory.GetInstance().Log(
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$"One or more file processors are still processing files. Waiting {LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs}ms before checking again",
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LogLevel.Info);
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Thread.Sleep(TimeSpan.FromMilliseconds(LootDumpProcessorContext.GetConfig().ThreadPoolingTimeoutMs));
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}
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// Single writer instance to collect results
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var writer = WriterFactory.GetInstance();
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// Single collector instance to collect results
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var dumpProcessor = DumpProcessorFactory.GetInstance();
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writer.WriteAll(dumpProcessor.ProcessDumps(collector.Retrieve()));
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}
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finally
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{
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// use dispose on the preprocessreaders to eliminate any temporary files generated
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foreach (var (_, value) in _preProcessReaders)
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{
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value.Dispose();
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}
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}
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}
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private List<string> GatherFiles()
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{
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// Read locations
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var inputPath = LootDumpProcessorContext.GetConfig().ReaderConfig.DumpFilesLocation;
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if (inputPath == null || inputPath.Count == 0)
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throw new Exception("Reader dumpFilesLocations must be set to a valid value");
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// We gather up all files into a queue
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var queuedFilesToProcess = GetFileQueue(inputPath);
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// Then we preprocess the files in the queue and get them ready for processing
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return PreProcessQueuedFiles(queuedFilesToProcess);
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}
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private List<string> PreProcessQueuedFiles(Queue<string> queuedFilesToProcess)
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{
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var gatheredFiles = new List<string>();
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if (queuedFilesToProcess.Count == 0)
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throw new Exception("No files matched accepted extension types in configs");
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var fileFilters = GetFileFilters() ?? new Dictionary<string, IFileFilter>();
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while (queuedFilesToProcess.TryDequeue(out var file))
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{
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var extension = Path.GetExtension(file)[1..].ToLower();
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// if there is a preprocessor, call it and preprocess the file, then add them to the queue
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if (_preProcessReaders.TryGetValue(extension, out var preProcessor))
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{
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// if the preprocessor found something new to process or generated new files, add them to the queue
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if (preProcessor.TryPreProcess(file, out var outputFiles, out var outputDirectories))
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{
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// all new directories need to be processed as well
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GetFileQueue(outputDirectories).ToList()
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.ForEach(queuedFilesToProcess.Enqueue);
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// all output files need to be queued as well
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outputFiles.ForEach(queuedFilesToProcess.Enqueue);
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}
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}
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else
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{
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// if there is no preprocessor for the file, means its ready to filter or accept
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if (fileFilters.TryGetValue(extension, out var filter))
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{
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if (filter.Accept(file))
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gatheredFiles.Add(file);
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}
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else
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{
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gatheredFiles.Add(file);
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}
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}
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}
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return gatheredFiles;
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}
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private Queue<string> GetFileQueue(List<string> inputPath)
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{
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var queuedPathsToProcess = new Queue<string>();
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var queuedFilesToProcess = new Queue<string>();
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// Accepted file extensions on raw files
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var acceptedFileExtension = LootDumpProcessorContext.GetConfig()
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.ReaderConfig
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.AcceptedFileExtensions
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.Select(ex => ex.ToLower())
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.ToHashSet();
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inputPath.ForEach(p => queuedPathsToProcess.Enqueue(p));
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while (queuedPathsToProcess.TryDequeue(out var path))
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{
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// Check the input file to be sure its going to have data on it.
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if (!Directory.Exists(path))
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throw new Exception($"Input directory \"{inputPath}\" could not be found");
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// If we should process subfolder, queue them up as well
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if (LootDumpProcessorContext.GetConfig().ReaderConfig.ProcessSubFolders)
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foreach (var directory in Directory.GetDirectories(path))
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queuedPathsToProcess.Enqueue(directory);
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var files = Directory.GetFiles(path);
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foreach (var file in files)
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if (acceptedFileExtension.Contains(Path.GetExtension(file)[1..].ToLower()))
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queuedFilesToProcess.Enqueue(file);
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}
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return queuedFilesToProcess;
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}
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private Dictionary<string, IFileFilter>? GetFileFilters()
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{
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return LootDumpProcessorContext.GetConfig()
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.ReaderConfig
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.FileFilters
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?.ToDictionary(
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t => FileFilterFactory.GetInstance(t).GetExtension(),
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FileFilterFactory.GetInstance
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);
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}
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}
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