60 lines
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C#
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2023-08-12 19:08:38 +01:00
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class Exit
{
[JsonProperty("Name", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Name")]
public string? Name { get; set; }
[JsonProperty("EntryPoints", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("EntryPoints")]
public string? EntryPoints { get; set; }
[JsonProperty("Chance", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Chance")]
public int? Chance { get; set; }
[JsonProperty("MinTime", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("MinTime")]
public int? MinTime { get; set; }
[JsonProperty("MaxTime", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("MaxTime")]
public int? MaxTime { get; set; }
[JsonProperty("PlayersCount", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("PlayersCount")]
public int? PlayersCount { get; set; }
[JsonProperty("ExfiltrationTime", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("ExfiltrationTime")]
public int? ExfiltrationTime { get; set; }
[JsonProperty("PassageRequirement", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("PassageRequirement")]
public string? PassageRequirement { get; set; }
[JsonProperty("ExfiltrationType", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("ExfiltrationType")]
public string? ExfiltrationType { get; set; }
[JsonProperty("RequiredSlot", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("RequiredSlot")]
public string? RequiredSlot { get; set; }
[JsonProperty("Id", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Id")]
public string? Id { get; set; }
[JsonProperty("RequirementTip", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("RequirementTip")]
public string? RequirementTip { get; set; }
[JsonProperty("Count", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Count")]
public int? Count { get; set; }
}
}