LootDumpProcessor/Model/Processing/PreProcessedLooseLoot.cs

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2023-08-12 19:08:38 +01:00
using LootDumpProcessor.Storage;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Processing;
public class PreProcessedLooseLoot : IKeyable
{
public Dictionary<string, int> Counts { get; set; }
[JsonConverter(typeof(NewtonsoftJsonKeyConverter))]
public IKey ItemProperties { get; set; }
public int MapSpawnpointCount { get; set; }
public IKey GetKey()
{
throw new NotImplementedException();
}
}