LootDumpProcessor/Model/Config/ProcessorConfig.cs

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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Config;
public class ProcessorConfig
{
[JsonProperty("spawnPointToleranceForForced")]
[JsonPropertyName("spawnPointToleranceForForced")]
public double SpawnPointToleranceForForced { get; set; } = 99D;
[JsonProperty("looseLootCountTolerancePercentage")]
[JsonPropertyName("looseLootCountTolerancePercentage")]
public double LooseLootCountTolerancePercentage { get; set; } = 75D;
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}