2024-04-16 18:29:40 +00:00
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using System.Text.Json.Serialization;
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2023-08-12 19:08:38 +01:00
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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{
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public class SpawnPointParam
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{
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[JsonProperty("Id", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Id")]
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public string? Id { get; set; }
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[JsonProperty("Position", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Position")]
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public Vector3? Position { get; set; }
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[JsonProperty("Rotation", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Rotation")]
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public double? Rotation { get; set; }
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[JsonProperty("Sides", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Sides")]
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public List<string>? Sides { get; set; }
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[JsonProperty("Categories", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Categories")]
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public List<string>? Categories { get; set; }
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[JsonProperty("Infiltration", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Infiltration")]
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public string? Infiltration { get; set; }
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[JsonProperty("DelayToCanSpawnSec", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("DelayToCanSpawnSec")]
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public int? DelayToCanSpawnSec { get; set; }
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[JsonProperty("ColliderParams", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("ColliderParams")]
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public ColliderParams? ColliderParams { get; set; }
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}
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}
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