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C#
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using System.Text.Json.Serialization;
2023-08-12 19:08:38 +01:00
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class Wave
{
[JsonProperty("number", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("number")]
public int? Number { get; set; }
[JsonProperty("time_min", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("time_min")]
public int? TimeMin { get; set; }
[JsonProperty("time_max", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("time_max")]
public int? TimeMax { get; set; }
[JsonProperty("slots_min", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("slots_min")]
public int? SlotsMin { get; set; }
[JsonProperty("slots_max", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("slots_max")]
public int? SlotsMax { get; set; }
[JsonProperty("SpawnPoints", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("SpawnPoints")]
public string? SpawnPoints { get; set; }
[JsonProperty("BotSide", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BotSide")]
public string? BotSide { get; set; }
[JsonProperty("BotPreset", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BotPreset")]
public string? BotPreset { get; set; }
[JsonProperty("isPlayers", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("isPlayers")]
public bool? IsPlayers { get; set; }
[JsonProperty("WildSpawnType", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("WildSpawnType")]
public string? WildSpawnType { get; set; }
}
}