LootDumpProcessor/Model/Input/NonWaveGroupScenario.cs

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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class NonWaveGroupScenario
{
[JsonProperty("MinToBeGroup", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("MinToBeGroup")]
public int? MinToBeGroup { get; set; }
[JsonProperty("MaxToBeGroup", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("MaxToBeGroup")]
public int? MaxToBeGroup { get; set; }
[JsonProperty("Chance", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Chance")]
public float? Chance { get; set; }
[JsonProperty("Enabled", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Enabled")]
public bool? Enabled { get; set; }
}
}