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1.6 KiB
C#
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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class Transit
{
[JsonProperty("id", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("id")]
public int? Id { get; set; }
[JsonProperty("active", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("active")]
public bool? Active { get; set; }
[JsonProperty("name", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("name")]
public string? Name { get; set; }
[JsonProperty("location", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("location")]
public string? Location { get; set; }
[JsonProperty("description", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("description")]
public string? Description { get; set; }
[JsonProperty("activateAfterSec", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("activateAfterSec")]
public int? ActivateAfterSec { get; set; }
[JsonProperty("target", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("target")]
public string? Target { get; set; }
[JsonProperty("time", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("time")]
public int? Time { get; set; }
[JsonProperty("conditions", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("conditions")]
public string? Conditions { get; set; }
}
}