LootDumpProcessor/Model/Processing/LooseLootCounts.cs

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using System.Text.Json.Serialization;
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using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Processing;
public class LooseLootCounts : IKeyable
{
[JsonProperty("__id__")]
[JsonPropertyName("__id__")]
public string __ID { get; set; } = KeyGenerator.GetNextKey();
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public IKey Counts { get; set; }
// public IKey Items { get; set; }
public IKey ItemProperties { get; set; }
public List<int> MapSpawnpointCount { get; set; } = new();
public IKey GetKey()
{
return new FlatUniqueKey(new[] { __ID });
}
}