48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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{
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public class Wave
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{
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[JsonProperty("number", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("number")]
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public int? Number { get; set; }
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[JsonProperty("time_min", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("time_min")]
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public int? TimeMin { get; set; }
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[JsonProperty("time_max", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("time_max")]
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public int? TimeMax { get; set; }
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[JsonProperty("slots_min", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("slots_min")]
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public int? SlotsMin { get; set; }
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[JsonProperty("slots_max", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("slots_max")]
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public int? SlotsMax { get; set; }
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[JsonProperty("SpawnPoints", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("SpawnPoints")]
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public string? SpawnPoints { get; set; }
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[JsonProperty("BotSide", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("BotSide")]
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public string? BotSide { get; set; }
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[JsonProperty("BotPreset", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("BotPreset")]
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public string? BotPreset { get; set; }
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[JsonProperty("isPlayers", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("isPlayers")]
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public bool? IsPlayers { get; set; }
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[JsonProperty("WildSpawnType", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("WildSpawnType")]
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public string? WildSpawnType { get; set; }
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}
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}
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