2024-04-16 18:29:40 +00:00
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using System.Text.Json.Serialization;
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2023-08-12 19:08:38 +01:00
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.LooseLoot
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{
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public class LooseLootRoot
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{
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[JsonProperty("spawnpointCount", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("spawnpointCount")]
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public SpawnPointCount? SpawnPointCount { get; set; }
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[JsonProperty("spawnpointsForced", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("spawnpointsForced")]
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public List<SpawnPointsForced>? SpawnPointsForced { get; set; }
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[JsonProperty("spawnpoints", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("spawnpoints")]
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public List<SpawnPoint>? SpawnPoints { get; set; }
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}
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}
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