LootDumpProcessor/Model/Input/AdditionalHostilitySetting.cs

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using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input
{
public class AdditionalHostilitySetting
{
[JsonProperty("BotRole", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BotRole")]
public string? BotRole { get; set; }
[JsonProperty("AlwaysEnemies", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("AlwaysEnemies")]
public List<string>? AlwaysEnemies { get; set; }
[JsonProperty("ChancedEnemies", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("ChancedEnemies")]
public List<ChancedEnemy>? ChancedEnemies { get; set; }
[JsonProperty("Warn", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Warn")]
public List<string>? Warn { get; set; }
[JsonProperty("Neutral", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("Neutral")]
public List<string>? Neutral { get; set; }
[JsonProperty("AlwaysFriends", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("AlwaysFriends")]
public List<string>? AlwaysFriends { get; set; }
[JsonProperty("SavagePlayerBehaviour", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("SavagePlayerBehaviour")]
public string? SavagePlayerBehaviour { get; set; }
[JsonProperty("BearPlayerBehaviour", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BearPlayerBehaviour")]
public string? BearPlayerBehaviour { get; set; }
[JsonProperty("BearEnemyChance", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("BearEnemyChance")]
public int? BearEnemyChance { get; set; }
[JsonProperty("UsecPlayerBehaviour", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("UsecPlayerBehaviour")]
public string? UsecPlayerBehaviour { get; set; }
[JsonProperty("UsecEnemyChance", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("UsecEnemyChance")]
public int? UsecEnemyChance { get; set; }
}
}