30 lines
783 B
C#
30 lines
783 B
C#
|
using System.Text.Json.Serialization;
|
|||
|
using Newtonsoft.Json;
|
|||
|
|
|||
|
namespace LootDumpProcessor.Model
|
|||
|
{
|
|||
|
public class Vector3 : ICloneable
|
|||
|
{
|
|||
|
[JsonProperty("x", NullValueHandling = NullValueHandling.Ignore)]
|
|||
|
[JsonPropertyName("x")]
|
|||
|
public double? X { get; set; }
|
|||
|
|
|||
|
[JsonProperty("y", NullValueHandling = NullValueHandling.Ignore)]
|
|||
|
[JsonPropertyName("y")]
|
|||
|
public double? Y { get; set; }
|
|||
|
|
|||
|
[JsonProperty("z", NullValueHandling = NullValueHandling.Ignore)]
|
|||
|
[JsonPropertyName("z")]
|
|||
|
public double? Z { get; set; }
|
|||
|
|
|||
|
public object Clone()
|
|||
|
{
|
|||
|
return new Vector3
|
|||
|
{
|
|||
|
X = this.X,
|
|||
|
Y = this.Y,
|
|||
|
Z = this.Z
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
}
|