LootDumpProcessor/Model/FireMode.cs

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2023-08-12 19:08:38 +01:00
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model
{
public class FireMode : ICloneable
{
[JsonProperty("FireMode", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("FireMode")]
public string? FireModeType { get; set; }
public object Clone()
{
return new FireMode
{
FireModeType = this.FireModeType
};
}
}
}