fix for static weapons
This commit is contained in:
parent
8e3af6a893
commit
1e809dba73
@ -61,7 +61,7 @@ public class StaticLootProcessor
|
|||||||
public static List<Template> CreateDynamicStaticContainers(RootData rawMapDump)
|
public static List<Template> CreateDynamicStaticContainers(RootData rawMapDump)
|
||||||
{
|
{
|
||||||
return (from li in rawMapDump.Data.Loot
|
return (from li in rawMapDump.Data.Loot
|
||||||
where (li.IsContainer ?? false) && (!LootDumpProcessorContext.GetStaticWeaponIds().Contains(li.Id))
|
where (li.IsContainer ?? false) && (!LootDumpProcessorContext.GetStaticWeaponIds().Contains(li.Items[0].Tpl))
|
||||||
select li).ToList();
|
select li).ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user