Altered Upd.StackObjectsCount type to object as BSGs data returns an int 99% of the time and string 1% of the time
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@ -1,5 +1,4 @@
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Processor;
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using LootDumpProcessor.Utils;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@ -9,7 +8,7 @@ namespace LootDumpProcessor.Model
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{
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{
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[JsonProperty("StackObjectsCount", NullValueHandling = NullValueHandling.Ignore)]
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[JsonProperty("StackObjectsCount", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("StackObjectsCount")]
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[JsonPropertyName("StackObjectsCount")]
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public int? StackObjectsCount { get; set; }
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public object? StackObjectsCount { get; set; }
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[JsonProperty("FireMode", NullValueHandling = NullValueHandling.Ignore)]
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[JsonProperty("FireMode", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("FireMode")]
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[JsonPropertyName("FireMode")]
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