Reverted back BOM encoding of UTF-8 files
This commit is contained in:
parent
54243f0932
commit
e1e63bee69
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{
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{
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"serverLocation": "E:\\spt\\Server",
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"threads": 10,
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"threadPoolingTimeoutMs": 1000,
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namespace LootDumpProcessor.Logger;
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namespace LootDumpProcessor.Logger;
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public interface ILogger
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{
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namespace LootDumpProcessor.Logger;
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namespace LootDumpProcessor.Logger;
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public enum LogLevel
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{
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namespace LootDumpProcessor.Logger;
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namespace LootDumpProcessor.Logger;
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public static class LoggerFactory
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{
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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namespace LootDumpProcessor.Logger;
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33213.308
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using LootDumpProcessor.Model.Config;
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using LootDumpProcessor.Model.Config;
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using LootDumpProcessor.Model.Output.StaticContainer;
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using LootDumpProcessor.Process;
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using LootDumpProcessor.Serializers.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Collector;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Serializers.Json;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Storage;
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using Newtonsoft.Json;
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using LootDumpProcessor.Model.Output.StaticContainer;
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using LootDumpProcessor.Model.Output.StaticContainer;
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using YamlDotNet.Serialization;
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namespace LootDumpProcessor.Model.Config;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Reader;
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using LootDumpProcessor.Process.Reader.Intake;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Logger;
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using Newtonsoft.Json;
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using YamlDotNet.Serialization;
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using YamlDotNet.Serialization;
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namespace LootDumpProcessor.Model.Config;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Reader.PreProcess;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Config;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Reader.Filters;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Config;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Input
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.LooseLoot
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.LooseLoot
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.LooseLoot
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.LooseLoot
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.StaticContainer
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.StaticContainer
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output.StaticContainer;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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using YamlDotNet.Serialization;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Output
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namespace LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Model.Processing;
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public static class BaseClasses
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{
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using LootDumpProcessor.Model.Input;
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using LootDumpProcessor.Model.Input;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Model.Processing;
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public class CaliberTemplateCount
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{
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using LootDumpProcessor.Storage;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Storage;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Storage;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Serializers.Json.Converters;
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using LootDumpProcessor.Serializers.Json.Converters;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Model.Processing;
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public class PreProcessedStaticLoot
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{
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model
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namespace LootDumpProcessor.Model.Tarkov;
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namespace LootDumpProcessor.Model.Tarkov;
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public class Category
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{
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model.Tarkov;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Storage;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Processor;
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using LootDumpProcessor.Utils;
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using Newtonsoft.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model
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namespace LootDumpProcessor.Process.Collector;
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namespace LootDumpProcessor.Process.Collector;
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public static class CollectorFactory
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{
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namespace LootDumpProcessor.Process.Collector;
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namespace LootDumpProcessor.Process.Collector;
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public enum CollectorType
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{
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Serializers.Json;
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namespace LootDumpProcessor.Process.Collector;
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Process.Collector;
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Process.Collector;
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namespace LootDumpProcessor.Process;
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namespace LootDumpProcessor.Process;
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public interface IPipeline
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{
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namespace LootDumpProcessor.Process;
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namespace LootDumpProcessor.Process;
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public enum OutputFileType
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{
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namespace LootDumpProcessor.Process;
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namespace LootDumpProcessor.Process;
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public static class PipelineFactory
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{
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namespace LootDumpProcessor.Process.Processor.DumpProcessor;
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namespace LootDumpProcessor.Process.Processor.DumpProcessor;
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public static class DumpProcessorFactory
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{
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Process.Processor.DumpProcessor;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Model;
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using LootDumpProcessor.Model.Input;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Model;
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Storage;
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namespace LootDumpProcessor.Process.Processor.FileProcessor;
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namespace LootDumpProcessor.Process.Processor.FileProcessor;
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public static class FileProcessorFactory
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{
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using LootDumpProcessor.Model.Processing;
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using LootDumpProcessor.Model.Processing;
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namespace LootDumpProcessor.Process.Processor.FileProcessor;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Logger;
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using LootDumpProcessor.Model;
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using LootDumpProcessor.Model.Output;
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using LootDumpProcessor.Model.Output.LooseLoot;
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using LootDumpProcessor.Model;
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using LootDumpProcessor.Model;
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using LootDumpProcessor.Model.Input;
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using LootDumpProcessor.Model.Output;
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using LootDumpProcessor.Model.Output.StaticContainer;
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@ -1,4 +1,4 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Concurrent;
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Process.Collector;
|
||||
using LootDumpProcessor.Process.Processor;
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
|
||||
public static class FileFilterFactory
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
|
||||
public enum FileFilterTypes
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
namespace LootDumpProcessor.Process.Reader.Filters;
|
||||
|
||||
public interface IFileFilter
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Globalization;
|
||||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
using LootDumpProcessor.Logger;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Model.Processing;
|
||||
using LootDumpProcessor.Model.Processing;
|
||||
|
||||
namespace LootDumpProcessor.Process.Reader.Intake;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.Intake;
|
||||
namespace LootDumpProcessor.Process.Reader.Intake;
|
||||
|
||||
public static class IntakeReaderFactory
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.Intake;
|
||||
namespace LootDumpProcessor.Process.Reader.Intake;
|
||||
|
||||
public enum IntakeReaderTypes
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Concurrent;
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Model.Input;
|
||||
using LootDumpProcessor.Model.Processing;
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Logger;
|
||||
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
|
||||
public interface IPreProcessReader
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
|
||||
public static class PreProcessReaderFactory
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
namespace LootDumpProcessor.Process.Reader.PreProcess;
|
||||
|
||||
public enum PreProcessReaderTypes
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Logger;
|
||||
using SevenZip;
|
||||
using SevenZip.Sdk.Compression.Lzma;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Model.Tarkov;
|
||||
using LootDumpProcessor.Serializers.Json;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Model.Output;
|
||||
using LootDumpProcessor.Model.Output;
|
||||
using LootDumpProcessor.Model.Output.LooseLoot;
|
||||
using LootDumpProcessor.Model.Output.StaticContainer;
|
||||
using LootDumpProcessor.Serializers.Json;
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Writer;
|
||||
namespace LootDumpProcessor.Process.Writer;
|
||||
|
||||
public interface IWriter
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Process.Writer;
|
||||
namespace LootDumpProcessor.Process.Writer;
|
||||
|
||||
public static class WriterFactory
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Logger;
|
||||
using LootDumpProcessor.Process;
|
||||
using LootDumpProcessor.Storage;
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace LootDumpProcessor.Serializers;
|
||||
namespace LootDumpProcessor.Serializers;
|
||||
|
||||
public interface ISerializer
|
||||
{
|
||||
|
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Reference in New Issue
Block a user