Reverted back BOM encoding of UTF-8 files

This commit is contained in:
Alex 2024-01-30 20:45:17 +00:00
parent 54243f0932
commit e1e63bee69
137 changed files with 137 additions and 137 deletions

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{ {
"serverLocation": "E:\\spt\\Server", "serverLocation": "E:\\spt\\Server",
"threads": 10, "threads": 10,
"threadPoolingTimeoutMs": 1000, "threadPoolingTimeoutMs": 1000,

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namespace LootDumpProcessor.Logger; namespace LootDumpProcessor.Logger;
public interface ILogger public interface ILogger
{ {

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namespace LootDumpProcessor.Logger; namespace LootDumpProcessor.Logger;
public enum LogLevel public enum LogLevel
{ {

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namespace LootDumpProcessor.Logger; namespace LootDumpProcessor.Logger;
public static class LoggerFactory public static class LoggerFactory
{ {

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using System.Collections.Concurrent; using System.Collections.Concurrent;
namespace LootDumpProcessor.Logger; namespace LootDumpProcessor.Logger;

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Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17 # Visual Studio Version 17
VisualStudioVersion = 17.4.33213.308 VisualStudioVersion = 17.4.33213.308

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using LootDumpProcessor.Model.Config; using LootDumpProcessor.Model.Config;
using LootDumpProcessor.Model.Output.StaticContainer; using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Process; using LootDumpProcessor.Process;
using LootDumpProcessor.Serializers.Json; using LootDumpProcessor.Serializers.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Collector; using LootDumpProcessor.Process.Collector;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Serializers.Json; using LootDumpProcessor.Serializers.Json;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
using Newtonsoft.Json; using Newtonsoft.Json;

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using LootDumpProcessor.Model.Output.StaticContainer; using LootDumpProcessor.Model.Output.StaticContainer;
using YamlDotNet.Serialization; using YamlDotNet.Serialization;
namespace LootDumpProcessor.Model.Config; namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader; using LootDumpProcessor.Process.Reader;
using LootDumpProcessor.Process.Reader.Intake; using LootDumpProcessor.Process.Reader.Intake;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using Newtonsoft.Json; using Newtonsoft.Json;

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using YamlDotNet.Serialization; using YamlDotNet.Serialization;
namespace LootDumpProcessor.Model.Config; namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader.PreProcess; using LootDumpProcessor.Process.Reader.PreProcess;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Config; namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader.Filters; using LootDumpProcessor.Process.Reader.Filters;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Config; namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model namespace LootDumpProcessor.Model

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model namespace LootDumpProcessor.Model

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output; namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output; namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output namespace LootDumpProcessor.Model.Output

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output namespace LootDumpProcessor.Model.Output

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer namespace LootDumpProcessor.Model.Output.StaticContainer

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer namespace LootDumpProcessor.Model.Output.StaticContainer

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer; namespace LootDumpProcessor.Model.Output.StaticContainer;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
using YamlDotNet.Serialization; using YamlDotNet.Serialization;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output; namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output namespace LootDumpProcessor.Model.Output

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namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;
public static class BaseClasses public static class BaseClasses
{ {

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using LootDumpProcessor.Model.Input; using LootDumpProcessor.Model.Input;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;

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namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;
public class CaliberTemplateCount public class CaliberTemplateCount
{ {

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using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Serializers.Json.Converters; using LootDumpProcessor.Serializers.Json.Converters;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;

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namespace LootDumpProcessor.Model.Processing; namespace LootDumpProcessor.Model.Processing;
public class PreProcessedStaticLoot public class PreProcessedStaticLoot
{ {

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model namespace LootDumpProcessor.Model

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namespace LootDumpProcessor.Model.Tarkov; namespace LootDumpProcessor.Model.Tarkov;
public class Category public class Category
{ {

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Tarkov; namespace LootDumpProcessor.Model.Tarkov;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Processor; using LootDumpProcessor.Process.Processor;
using LootDumpProcessor.Utils; using LootDumpProcessor.Utils;
using Newtonsoft.Json; using Newtonsoft.Json;

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using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Newtonsoft.Json; using Newtonsoft.Json;
namespace LootDumpProcessor.Model namespace LootDumpProcessor.Model

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namespace LootDumpProcessor.Process.Collector; namespace LootDumpProcessor.Process.Collector;
public static class CollectorFactory public static class CollectorFactory
{ {

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namespace LootDumpProcessor.Process.Collector; namespace LootDumpProcessor.Process.Collector;
public enum CollectorType public enum CollectorType
{ {

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Serializers.Json; using LootDumpProcessor.Serializers.Json;
namespace LootDumpProcessor.Process.Collector; namespace LootDumpProcessor.Process.Collector;

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Collector; namespace LootDumpProcessor.Process.Collector;

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Collector; namespace LootDumpProcessor.Process.Collector;

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namespace LootDumpProcessor.Process; namespace LootDumpProcessor.Process;
public interface IPipeline public interface IPipeline
{ {

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namespace LootDumpProcessor.Process; namespace LootDumpProcessor.Process;
public enum OutputFileType public enum OutputFileType
{ {

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namespace LootDumpProcessor.Process; namespace LootDumpProcessor.Process;
public static class PipelineFactory public static class PipelineFactory
{ {

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namespace LootDumpProcessor.Process.Processor.DumpProcessor; namespace LootDumpProcessor.Process.Processor.DumpProcessor;
public static class DumpProcessorFactory public static class DumpProcessorFactory
{ {

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Processor.DumpProcessor; namespace LootDumpProcessor.Process.Processor.DumpProcessor;

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using System.Collections.Concurrent; using System.Collections.Concurrent;
using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Model; using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input; using LootDumpProcessor.Model.Input;

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Model; using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;

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namespace LootDumpProcessor.Process.Processor.FileProcessor; namespace LootDumpProcessor.Process.Processor.FileProcessor;
public static class FileProcessorFactory public static class FileProcessorFactory
{ {

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Processor.FileProcessor; namespace LootDumpProcessor.Process.Processor.FileProcessor;

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Model; using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Output; using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot; using LootDumpProcessor.Model.Output.LooseLoot;

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using LootDumpProcessor.Model; using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input; using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Output; using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.StaticContainer; using LootDumpProcessor.Model.Output.StaticContainer;

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using System.Collections.Concurrent; using System.Collections.Concurrent;
using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Process.Collector; using LootDumpProcessor.Process.Collector;
using LootDumpProcessor.Process.Processor; using LootDumpProcessor.Process.Processor;

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namespace LootDumpProcessor.Process.Reader.Filters; namespace LootDumpProcessor.Process.Reader.Filters;
public static class FileFilterFactory public static class FileFilterFactory
{ {

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namespace LootDumpProcessor.Process.Reader.Filters; namespace LootDumpProcessor.Process.Reader.Filters;
public enum FileFilterTypes public enum FileFilterTypes
{ {

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namespace LootDumpProcessor.Process.Reader.Filters; namespace LootDumpProcessor.Process.Reader.Filters;
public interface IFileFilter public interface IFileFilter
{ {

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using System.Globalization; using System.Globalization;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;

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using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Reader.Intake; namespace LootDumpProcessor.Process.Reader.Intake;

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namespace LootDumpProcessor.Process.Reader.Intake; namespace LootDumpProcessor.Process.Reader.Intake;
public static class IntakeReaderFactory public static class IntakeReaderFactory
{ {

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namespace LootDumpProcessor.Process.Reader.Intake; namespace LootDumpProcessor.Process.Reader.Intake;
public enum IntakeReaderTypes public enum IntakeReaderTypes
{ {

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using System.Collections.Concurrent; using System.Collections.Concurrent;
using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Model.Input; using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Processing; using LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
namespace LootDumpProcessor.Process.Reader.PreProcess; namespace LootDumpProcessor.Process.Reader.PreProcess;

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namespace LootDumpProcessor.Process.Reader.PreProcess; namespace LootDumpProcessor.Process.Reader.PreProcess;
public interface IPreProcessReader public interface IPreProcessReader
{ {

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namespace LootDumpProcessor.Process.Reader.PreProcess; namespace LootDumpProcessor.Process.Reader.PreProcess;
public static class PreProcessReaderFactory public static class PreProcessReaderFactory
{ {

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namespace LootDumpProcessor.Process.Reader.PreProcess; namespace LootDumpProcessor.Process.Reader.PreProcess;
public enum PreProcessReaderTypes public enum PreProcessReaderTypes
{ {

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using SevenZip; using SevenZip;
using SevenZip.Sdk.Compression.Lzma; using SevenZip.Sdk.Compression.Lzma;

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Model.Tarkov; using LootDumpProcessor.Model.Tarkov;
using LootDumpProcessor.Serializers.Json; using LootDumpProcessor.Serializers.Json;

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using LootDumpProcessor.Model.Output; using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot; using LootDumpProcessor.Model.Output.LooseLoot;
using LootDumpProcessor.Model.Output.StaticContainer; using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Serializers.Json; using LootDumpProcessor.Serializers.Json;

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namespace LootDumpProcessor.Process.Writer; namespace LootDumpProcessor.Process.Writer;
public interface IWriter public interface IWriter
{ {

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namespace LootDumpProcessor.Process.Writer; namespace LootDumpProcessor.Process.Writer;
public static class WriterFactory public static class WriterFactory
{ {

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using LootDumpProcessor.Logger; using LootDumpProcessor.Logger;
using LootDumpProcessor.Process; using LootDumpProcessor.Process;
using LootDumpProcessor.Storage; using LootDumpProcessor.Storage;

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namespace LootDumpProcessor.Serializers; namespace LootDumpProcessor.Serializers;
public interface ISerializer public interface ISerializer
{ {

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