0
0

Reverted back BOM encoding of UTF-8 files

This commit is contained in:
Alex 2024-01-30 20:45:17 +00:00
parent 54243f0932
commit e1e63bee69
137 changed files with 137 additions and 137 deletions
Config
Logger
LootDumpProcessor.slnLootDumpProcessorContext.cs
Model
Process
Program.cs
Serializers

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{
{
"serverLocation": "E:\\spt\\Server",
"threads": 10,
"threadPoolingTimeoutMs": 1000,

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namespace LootDumpProcessor.Logger;
namespace LootDumpProcessor.Logger;
public interface ILogger
{

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namespace LootDumpProcessor.Logger;
namespace LootDumpProcessor.Logger;
public enum LogLevel
{

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namespace LootDumpProcessor.Logger;
namespace LootDumpProcessor.Logger;
public static class LoggerFactory
{

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using System.Collections.Concurrent;
using System.Collections.Concurrent;
namespace LootDumpProcessor.Logger;

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33213.308

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using LootDumpProcessor.Model.Config;
using LootDumpProcessor.Model.Config;
using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Process;
using LootDumpProcessor.Serializers.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Collector;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Serializers.Json;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Storage;
using Newtonsoft.Json;

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using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Model.Output.StaticContainer;
using YamlDotNet.Serialization;
namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader;
using LootDumpProcessor.Process.Reader.Intake;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Logger;
using Newtonsoft.Json;

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using YamlDotNet.Serialization;
using YamlDotNet.Serialization;
namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader.PreProcess;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Reader.Filters;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Config;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Input

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.StaticContainer;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
using YamlDotNet.Serialization;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output

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namespace LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Model.Processing;
public static class BaseClasses
{

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using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Input;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Processing;

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namespace LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Model.Processing;
public class CaliberTemplateCount
{

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using LootDumpProcessor.Storage;
using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.RegularExpressions;
using System.Text.RegularExpressions;
using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Storage;
using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Serializers.Json.Converters;
using LootDumpProcessor.Serializers.Json.Converters;
using LootDumpProcessor.Storage;
namespace LootDumpProcessor.Model.Processing;

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namespace LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Model.Processing;
public class PreProcessedStaticLoot
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model

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namespace LootDumpProcessor.Model.Tarkov;
namespace LootDumpProcessor.Model.Tarkov;
public class Category
{

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Tarkov;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Storage;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using LootDumpProcessor.Process.Processor;
using LootDumpProcessor.Utils;
using Newtonsoft.Json;

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using System.Text.Json.Serialization;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model

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namespace LootDumpProcessor.Process.Collector;
namespace LootDumpProcessor.Process.Collector;
public static class CollectorFactory
{

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namespace LootDumpProcessor.Process.Collector;
namespace LootDumpProcessor.Process.Collector;
public enum CollectorType
{

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Serializers.Json;
namespace LootDumpProcessor.Process.Collector;

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Collector;

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Collector;

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namespace LootDumpProcessor.Process;
namespace LootDumpProcessor.Process;
public interface IPipeline
{

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namespace LootDumpProcessor.Process;
namespace LootDumpProcessor.Process;
public enum OutputFileType
{

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namespace LootDumpProcessor.Process;
namespace LootDumpProcessor.Process;
public static class PipelineFactory
{

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namespace LootDumpProcessor.Process.Processor.DumpProcessor;
namespace LootDumpProcessor.Process.Processor.DumpProcessor;
public static class DumpProcessorFactory
{

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Processor.DumpProcessor;

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using System.Collections.Concurrent;
using System.Collections.Concurrent;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input;

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Storage;

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namespace LootDumpProcessor.Process.Processor.FileProcessor;
namespace LootDumpProcessor.Process.Processor.FileProcessor;
public static class FileProcessorFactory
{

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Processor.FileProcessor;

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot;

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using LootDumpProcessor.Model;
using LootDumpProcessor.Model;
using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.StaticContainer;

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using System.Collections.Concurrent;
using System.Collections.Concurrent;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Process.Collector;
using LootDumpProcessor.Process.Processor;

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namespace LootDumpProcessor.Process.Reader.Filters;
namespace LootDumpProcessor.Process.Reader.Filters;
public static class FileFilterFactory
{

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namespace LootDumpProcessor.Process.Reader.Filters;
namespace LootDumpProcessor.Process.Reader.Filters;
public enum FileFilterTypes
{

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namespace LootDumpProcessor.Process.Reader.Filters;
namespace LootDumpProcessor.Process.Reader.Filters;
public interface IFileFilter
{

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using System.Globalization;
using System.Globalization;
using System.Text.RegularExpressions;
using LootDumpProcessor.Logger;

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using LootDumpProcessor.Model.Processing;
using LootDumpProcessor.Model.Processing;
namespace LootDumpProcessor.Process.Reader.Intake;

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namespace LootDumpProcessor.Process.Reader.Intake;
namespace LootDumpProcessor.Process.Reader.Intake;
public static class IntakeReaderFactory
{

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namespace LootDumpProcessor.Process.Reader.Intake;
namespace LootDumpProcessor.Process.Reader.Intake;
public enum IntakeReaderTypes
{

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using System.Collections.Concurrent;
using System.Collections.Concurrent;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model.Input;
using LootDumpProcessor.Model.Processing;

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
namespace LootDumpProcessor.Process.Reader.PreProcess;

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namespace LootDumpProcessor.Process.Reader.PreProcess;
namespace LootDumpProcessor.Process.Reader.PreProcess;
public interface IPreProcessReader
{

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namespace LootDumpProcessor.Process.Reader.PreProcess;
namespace LootDumpProcessor.Process.Reader.PreProcess;
public static class PreProcessReaderFactory
{

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namespace LootDumpProcessor.Process.Reader.PreProcess;
namespace LootDumpProcessor.Process.Reader.PreProcess;
public enum PreProcessReaderTypes
{

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
using SevenZip;
using SevenZip.Sdk.Compression.Lzma;

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Model.Tarkov;
using LootDumpProcessor.Serializers.Json;

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using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output;
using LootDumpProcessor.Model.Output.LooseLoot;
using LootDumpProcessor.Model.Output.StaticContainer;
using LootDumpProcessor.Serializers.Json;

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namespace LootDumpProcessor.Process.Writer;
namespace LootDumpProcessor.Process.Writer;
public interface IWriter
{

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namespace LootDumpProcessor.Process.Writer;
namespace LootDumpProcessor.Process.Writer;
public static class WriterFactory
{

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using LootDumpProcessor.Logger;
using LootDumpProcessor.Logger;
using LootDumpProcessor.Process;
using LootDumpProcessor.Storage;

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namespace LootDumpProcessor.Serializers;
namespace LootDumpProcessor.Serializers;
public interface ISerializer
{

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