using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class Scene { [JsonProperty("path", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("path")] public string? Path { get; set; } [JsonProperty("rcid", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("rcid")] public string? Rcid { get; set; } } }