using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class MatchMakerMinPlayersByWaitTime { [JsonProperty("time", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("time")] public int? Time { get; set; } [JsonProperty("minPlayers", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("minPlayers")] public int? MinPlayers { get; set; } } }