using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class BotLocationModifier { [JsonProperty("AccuracySpeed", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("AccuracySpeed")] public double? AccuracySpeed { get; set; } [JsonProperty("Scattering", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Scattering")] public double? Scattering { get; set; } [JsonProperty("GainSight", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("GainSight")] public double? GainSight { get; set; } [JsonProperty("MarksmanAccuratyCoef", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("MarksmanAccuratyCoef")] public double? MarksmanAccuratyCoef { get; set; } [JsonProperty("VisibleDistance", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("VisibleDistance")] public double? VisibleDistance { get; set; } } }