using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class Requirements { [JsonProperty("CompletedQuests", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("CompletedQuests")] public List? CompletedQuests { get; set; } [JsonProperty("Standings", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Standings")] public object? Standings { get; set; } } }