using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class NonWaveGroupScenario { [JsonProperty("MinToBeGroup", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("MinToBeGroup")] public int? MinToBeGroup { get; set; } [JsonProperty("MaxToBeGroup", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("MaxToBeGroup")] public int? MaxToBeGroup { get; set; } [JsonProperty("Chance", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Chance")] public float? Chance { get; set; } [JsonProperty("Enabled", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Enabled")] public bool? Enabled { get; set; } } }