using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class ServerMapBTRSettings { [JsonProperty("Develop", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Develop")] public MapSettings? Develop { get; set; } [JsonProperty("TarkovStreets", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("TarkovStreets")] public MapSettings? TarkovStreets { get; set; } [JsonProperty("Woods", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Woods")] public MapSettings? Woods { get; set; } } }