using System.Text.Json.Serialization; using LootDumpProcessor.Storage; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Config; public class DataStorageConfig { [JsonProperty("dataStorageType")] [JsonPropertyName("dataStorageType")] public DataStorageTypes DataStorageType { get; set; } = DataStorageTypes.File; [JsonProperty("fileDataStorageTempLocation")] [JsonPropertyName("fileDataStorageTempLocation")] public string? FileDataStorageTempLocation { get; set; } }