using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class Props { [JsonProperty("Center", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Center")] public Vector3? Center { get; set; } [JsonProperty("Radius", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("Radius")] public double? Radius { get; set; } } }