using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Config; public class ProcessorConfig { [JsonProperty("spawnPointToleranceForForced")] [JsonPropertyName("spawnPointToleranceForForced")] public double SpawnPointToleranceForForced { get; set; } = 99D; [JsonProperty("looseLootCountTolerancePercentage")] [JsonPropertyName("looseLootCountTolerancePercentage")] public double LooseLootCountTolerancePercentage { get; set; } = 75D; }