using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Input { public class ColliderParams { [JsonProperty("_parent", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("_parent")] public string? Parent { get; set; } [JsonProperty("_props", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("_props")] public Props? Props { get; set; } } }