using LootDumpProcessor.Serializers.Json.Converters; using LootDumpProcessor.Storage; namespace LootDumpProcessor.Model.Processing; public class PreProcessedLooseLoot : IKeyable { public Dictionary Counts { get; set; } [Newtonsoft.Json.JsonConverter(typeof(NewtonsoftJsonKeyConverter))] [System.Text.Json.Serialization.JsonConverter(typeof(NetJsonKeyConverter))] public IKey ItemProperties { get; set; } public int MapSpawnpointCount { get; set; } public IKey GetKey() { throw new NotImplementedException(); } }