using LootDumpProcessor.Storage; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Processing; public class PreProcessedLooseLoot : IKeyable { public Dictionary Counts { get; set; } [JsonConverter(typeof(NewtonsoftJsonKeyConverter))] public IKey ItemProperties { get; set; } public int MapSpawnpointCount { get; set; } public IKey GetKey() { throw new NotImplementedException(); } }