using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model { public class FireMode : ICloneable { [JsonProperty("FireMode", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("FireMode")] public string? FireModeType { get; set; } public object Clone() { return new FireMode { FireModeType = this.FireModeType }; } } }