using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Output.LooseLoot { public class SpawnPointCount { [JsonProperty("mean", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("mean")] public double? Mean { get; set; } [JsonProperty("std", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("std")] public double? Std { get; set; } } }