using System.Text.Json.Serialization; using Newtonsoft.Json; namespace LootDumpProcessor.Model.Output.LooseLoot { public class LooseLootRoot { [JsonProperty("spawnpointCount", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("spawnpointCount")] public SpawnPointCount? SpawnPointCount { get; set; } [JsonProperty("spawnpointsForced", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("spawnpointsForced")] public List? SpawnPointsForced { get; set; } [JsonProperty("spawnpoints", NullValueHandling = NullValueHandling.Ignore)] [JsonPropertyName("spawnpoints")] public List? SpawnPoints { get; set; } } }