36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System.Text.Json.Serialization;
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using LootDumpProcessor.Process.Processor;
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using Newtonsoft.Json;
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namespace LootDumpProcessor.Model
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{
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public class GroupPosition : ICloneable
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{
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[JsonProperty("Name", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Name")]
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public string? Name { get; set; }
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[JsonProperty("Weight", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Weight")]
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public int? Weight { get; set; }
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[JsonProperty("Position", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Position")]
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public Vector3? Position { get; set; }
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[JsonProperty("Rotation", NullValueHandling = NullValueHandling.Ignore)]
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[JsonPropertyName("Rotation")]
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public Vector3? Rotation { get; set; }
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public object Clone()
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{
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return new GroupPosition
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{
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Name = this.Name,
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Weight = this.Weight,
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Position = ProcessorUtil.Copy(this.Position),
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Rotation = ProcessorUtil.Copy(this.Rotation)
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};
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}
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}
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} |