LootDumpProcessor/Utils/ProcessorUtil.cs
chomp 6e4c7abf73 dump-processor-cleanup (#6)
Co-authored-by: Alex <alex@dm-me-for-questions.com>
Reviewed-on: SPT-AKI/LootDumpProcessor#6
2024-04-16 18:29:40 +00:00

38 lines
1.1 KiB
C#

using System.Security.Cryptography;
using System.Text;
using LootDumpProcessor.Model;
namespace LootDumpProcessor.Utils;
public static class ProcessorUtil
{
public static string GetSaneId(this Template x)
{
return $"({x.Position.X}, {x.Position.Y}, {x.Position.Z}, {Math.Round(x.Rotation.X ?? 0, 3)}," +
$" {Math.Round(x.Rotation.Y ?? 0, 3)}, {Math.Round(x.Rotation.Z ?? 0, 3)}," +
$" {x.UseGravity}, {x.IsGroupPosition})";
}
public static string GetLocationId(this Template x)
{
return $"({x.Position.X}, {x.Position.Y}, {x.Position.Z})";
}
public static T? Copy<T>(T? obj) where T : ICloneable
{
if (obj == null)
return default;
return (T)obj.Clone();
}
public static List<T>? Copy<T>(List<T>? obj) where T : ICloneable
{
return obj?.Select(o => o.Clone()).Cast<T>().ToList();
}
public static string HashFile(string text)
{
var sha256 = SHA256.Create();
return Convert.ToBase64String(sha256.ComputeHash(Encoding.UTF8.GetBytes(text)));
}
}