2023-08-12 19:08:38 +01:00

24 lines
883 B
C#

using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace LootDumpProcessor.Model.Output.LooseLoot
{
public class SpawnPoint
{
[JsonProperty("locationId", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("locationId")]
public string? LocationId { get; set; }
[JsonProperty("probability", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("probability")]
public double? Probability { get; set; }
[JsonProperty("template", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("template")]
public Template? Template { get; set; }
[JsonProperty("itemDistribution", NullValueHandling = NullValueHandling.Ignore)]
[JsonPropertyName("itemDistribution")]
public List<ItemDistribution>? ItemDistribution { get; set; }
}
}